;;;;;;;;;; Ultrawide/Narrower Fixes ;;;;;;;;;; [Fix Resolution] ; Stops borderless and fullscreen resolutions from being scaled to 16:9. ; You can also set a custom resolution to be added to the windowed resolution list. Leave at 0 to use your desktop resolution. Enabled = true WindowedResX = 0 WindowedResY = 0 [Fix HUD] ; Fixes HUD scaling issues and removes pillarboxing/letterboxing. Enabled = true ; Set HUDSize to 0, 1, 2, 3 or 4 to adjust the size of the gameplay HUD. ; 0 = Automatic (spans screen), 1 = 4:3, 2 = 16:10, 3 = 16:9 (game default), 4 = 21:9 HUDSize = 3 [Fix Movies] ; Fixes stretched movie sequences. Enabled = true ; If movies are still stretched, set "Alternative" to true to attempt to fix movies using a different method. Alternative = false [Fix FOV] ; Fixes cropped FOV when using a narrower than 16:9 resolution. (4:3, 16:10 for example) Enabled = true ;;;;;;;;;; General ;;;;;;;;;; [Gameplay Camera] ; Add to gameplay vFOV in degrees. Default = 0 (Valid range: -40 to 140) ; I recommend a figure between 5 to 15 for a wider view. AdditionalFOV = 0 ; Add to gameplay (during lock-on) vFOV in degrees. Default = 0 (Valid range: -40 to 140) ; I recommend a figure between 5 to 15 for a wider view. AdditionalFOVLockOn = 0 ; Adjust character camera position horizontally. ; Above 0 has the character on the left, below 0 on the right. Centered = 0 , Default = 0.95 (Valid range: -5 to 5) HorizontalPos = 0.95 ; Adjust character camera position vertically. ; Higher values bring the the camera up, lower values bring the camera down. Default = -0.65 (Valid range: -5 to 5) VerticalPos = -0.65 ; Adjust gameplay camera distance with a multiplier. Default = 1 (Valid range: 0.1 to 10) DistanceMultiplier = 1 [Gameplay Tweaks] ; Set to true to modify the stagger timers with the variables below AdjustStaggerTimers = false ; Type 1 staggers appear when lighter enemies lose their super armor, which allows the player's attacks to move and lift them. The default value of 1.0 (100%) will typically result in these staggers being 5 seconds. StaggerTimerMultiplierType1 = 1.0 ; Type 2 staggers appear in some circumstances with damage multipliers. The default value of 1.0 (100%) will typically result in these staggers being 12 seconds. StaggerTimerMultiplierType2 = 1.0 ; Type 3 staggers appear in most circumstances with damage multipliers. The default value of 1.0 (100%) will typically result in these staggers being 12 seconds. StaggerTimerMultiplierType3 = 1.0 ; Set to true to modify damage output with the variables below AdjustDamageOutput = false ; The scale of health damage dealt to all entities. HealthDamageScale = 1.0 ; The scale of will damage dealt to all entities. WillDamageScale = 1.0 ; The scale of damage dealt to Clive. CliveDamageScale = 1.0 [Game Window] ; Set "BackgroundAudio" to true to enable audio when alt+tabbed/focus is lost. BackgroundAudio = false ; Set "Resizable" to true to make the game window resizable in windowed mode. Resizable = false ; Set "DisableScreensaver" to true to stop your display from going to sleep mid-game. DisableScreensaver = true [JPEG XL Tweaks] ; Set "NumThreads" to control the amount of worker threads used when taking JXL screenshots. (Game default = Max threads) ; This can reduce hitching when taking screenshots by setting the value to 4 on a modern CPU. ; Set "Quality" between 1-100 to adjust the compression level. (Game default = 75) NumThreads = 4 Quality = 99.5 ;;;;;;;;;; Graphics ;;;;;;;;;; [Motion Blur + Frame Generation] ; Set "Enabled" to true to unlock the ability to use motion blur while having frame generation enabled. Enabled = false [Disable Depth of Field] ; Set "Enabled" to true to force depth of field off at all times. Enabled = false [Disable Cinematic Effects] ; Set "Enabled" to true to disable cinematic effects (vignette, film grain and chromatic aberration) during cutscenes/photo mode. Enabled = false [Dynamic Resolution] ; Set dynamic resolution parameters. It scales based off your set framerate target in-game. ; Set "MaxResolution" (Default: 95) or "MinResolution" (Default: 50) to adjust the min/max resolution scale percentage. (Valid range: 50 to 100) MaxResolution = 100 MinResolution = 50 [Level of Detail] ; Adjust multiplier to increase/decrease level of detail draw distance. (Valid range: 0.1 to 10) ; Note that adjusting this higher will impact performance. Multiplier = 1 ;;;;;;;;;; Performance ;;;;;;;;;; [Remove 30FPS Cap] ; Set "Enabled" to true to disable 30FPS cap in cutscenes/photo mode. ; Alternatively, set "Enabled" to false and enter a desired framerate to limit cutscene framerate. ; Remember that this framerate value is set before frame generation so set half of your desired framerate if using cutscene frame generation. Enabled = true Framerate = 29.97 [Custom Framerate] ; Set enabled to true to replace the "30.00 FPS" frame rate option in-game with a custom value set below. ; Bear in mind that this framerate value is applied prior to frame generation. Enabled = false Framerate = 30 [Cutscene Frame Generation] ; Set "Enabled" to true to permit frame generation during real-time cutscenes. Enabled = true [Disable Graphics Debugger Check] ; Set "Enabled" to true to disable graphics debugger check. ; Can help with performance issues on Linux machines. Enabled = true